The Virtual Orchestra

October 29, 2010

Rack&Pin provided the online hub and various web applications to host a collaboration between MOD Productions, the Australian Chamber Orchestra and the iCinema Centre, UNSW. Performance data captured during an 8 camera green screen 3D shoot was managed, remixed and hosted for five different platforms, including the AVIE immersive cinema shown here. The service included development and hosting of a “ACO Virtual Orchestra” Augmented Reality mobile app (currently #2 in the Layar browser Arts category).

Advertisements

Media arts hosting for Shopfront Youth Theatre

May 12, 2010

Rack&Pin provided an online production hub and an iPhone web app to manage communications for an ambitious media arts show at the Sydney Opera House.

Detours & Destinations is a joint project between HEAPS DECENT, SHOPFRONT, the SYDNEY OPERA HOUSE and the Department of Juvenile Justice.

Detours and Destinations is an integrated multi-media arts project framing the stories and experience of young people from the Blacktown and Campbelltown areas.

Incorporating video and film, remix technologies, beat mixing and DJ culture, podcasts, blogging, performance, stencil art and installation.


Feature film VFX hub for ARN

May 12, 2010

Swedish medieval epic ARN benefited from a Rack&Pin service at the VFX stage. Digital artists in Copenhagen, Gotenburg, and London used a shot tracker web application that provided automated transcoding of uploaded DPX files, error checking, video and thumbnail previews, and email/SMS alerts.


Video game production hub for Babe On A Beam

May 12, 2010

Babe on a beam is an iPhone game available from the iTunes AppStore. Rack&Pin provided the online hub used by team members in Australia, the UK and the US to design, develop, test and market the title.


International co-production hub for TV series dirtgirlworld

May 12, 2010

Rack&Pin provides an online hub to enable broadcasters, production companies, and studios from around the world to deliver on a major international co-production. dirtgirlworld is a 52 episode childrens TV series and a range of new media products.

The client (the show’s Australian creators) approve access permissions for each participating organization and team members. All media and data is centrally managed, both public-facing marketing information and private workflows (e.g. development, through production, post and distribution).

Development and production is managed through online task management tools and version control systems. Media from the TV post pipeline is dispatched and re-versioned by video game developers, transmedia marketing teams as well as merchandising and licensing staff. Broadcasters in the UK, Australia, Canada and the US use the hub to share and track requirements (e.g. style guides, broadcast delivery specifications). Producers retain quality control over all aspects of the show through timely review processes. Production and project managers use the hub to assign tasks to team members on subprojects. Due diligence procedures for insurers are facilitated by greater visibility of all brand assets and workflow processes.